The Ultimate Guide To Sorcerers of The Magic Kingdom Spell Cards
/Sorcerers of the Magic Kingdom (SOTMK) was a free, interactive, card-based game that ran in Disney World Florida’s Magic Kingdom from February 22nd 2012 to January 24th 2021.
Players were recruited as sorcerers by Merlin and tasked with stopping Hades from taking control over the Magic Kingdom. Players were given a key card (alternatively they could use their magic band), 5 spell cards per day and a map. They would then make their way around the Magic Kingdom and interact with ‘magic portals’ to beat a series of Disney villains until a final showdown with Hades.
List of Sorcerers of the Magic Kingdom Spell Cards
Looking for a Sorcerers of the Magic Kingdom Spell Card list for your personal collection? Get this ready-made spreadsheet instant download and (PDF Printable, Excel and Apple Numbers Versions All Included).
The Sorcerers of the Magic Kingdom Collection list includes every Spell Card Disney ever made, including base cards and promo cards, in card number order. The list also helps you identify your cards by providing info on each card (eg. number, symbol, character, weapon, spell, action, stats and more).
Sorcerers of the Magic Kingdom Gameplay
Recruitment posters (like the one below) would first guide new players to the Firehouse on Main Street USA. New players, having been welcomed and given a brief gameplay synopsis by Merlin, were given a key card (alternatively they could use their magic band), a map and 5 spell cards. Players could get 5 more spell cards each day they entered the Magic Kingdom.
Players were tasked with defeating a series of Disney villains. They’d encounter these villains at various ‘magic portals’ around the Magic Kingdom.
Players would activate these portals with their key card or magic band which would also save their game progress. That meant players could return to the game from where they left off days, weeks or months later. Once a portal was activated, players would use their spell cards (either the card front or reverse) to attack villains and their henchmen at each portal.
Spells could be cast one at a time but up to 7 cards could be used at once to have a greater impact.
After each portal encounter, players would be told which portal to head to next. This wasn’t a set path. Disney relied on algorithms to guide players to quieter portals to prevent portal crowding.
Players had to defeat each villain (and their henchmen) until a final showdown with Hades completed their adventure.
Sorcerers of the Magic Kingdom Villains
Wondering how many Villains were in Sorcerers of the Magic Kingdom? There were 10 main villains that you’d have to defeat, 8 of which were tied to specific lands in the Magic Kingdom. Chernabog and Hades were endgame Villains that you’d face after you’d defeated the first 8 Villains.
Cruella De Ville - Main Street USA - Player Guided By Pongo
Yzma - Adventureland - Player Guided By Kuzco
Jafar - Adventureland - Player Guided By Genie
Scar - Adventureland - Player Guided By Rafiki
Ursula - Fantasyland - Player Guided By Sebastian
Maleficent - Fantasyland - Player Guided By Flora, Fauna & Merryweather
Ratcliffe - Frontierland/Liberty Square - Player Guided By Pocahontas
Dr. Facilier - Frontierland/Liberty Square - Player Guided By Mama Odie
Chernabog - Endgame Villain
Hades - Endgame Villain
Did you Get Anything For Completing Sorcerers of the Magic Kingdom?
Yes, after defeating the game, players would get 1 additional pack of 5 Spell Cards. Merlin would grant the player ‘Master Sorcerer’ level and give the player a score based on the number of portals the player had to visit to defeat each Villain. After any game, players could play again at their current difficult level or they could move up to medium or hard.
Sorcerers of the Magic Kingdom levels
You could play Sorcerers of the Magic Kingdom in Easy, Medium or Hard mode. Whatever level, the fewer portals visited, the higher the player’s ‘Master Sorcerer’ score at the end of the game:
Easy - Sorcerers would defeat Villains by casting spells with one card no matter the Villain’s strength or weakness. The Sorcerers Crest on the back of each card was often used and in easy mode, Villains were defeated easily and quickly.
Medium - To beat Villains at this level, you’d have to take into account their strengths and weaknesses. If the card type matched the Villain’s weakness, sorcerers would defeat the villain. If the card matched the Villain’s strength, multiple attacks were required. No battle would last more than 2 portals at this level.
Hard - Card types were still used at this level but Villain’s weaknesses were now randomised. This meant the player would have to figure out which spell type to use on each Villain. No battle would last more than 3 portals at this level.
Villain Strengths/Weaknesses
On the Easy and Medium level of Sorcerers of the Magic Kingdom, each Villain had a specific strength and weakness. If the spell card type matched the weakness, the Villain would be defeated. If it matched the Villain’s strength, more attacks were required.
For example, you could focus on using Charming spell cards to attack Jasper. Fewer attacks would be required, increasing your score at the end of your game.
Below were the Villains’ strengths and weaknesses:
Jasper - Weakness = Charming | Strength = Quick
Cruela De Vil - Weakness = Gross | Strength = Wishful
Iago - Weakness = Strong | Strength = Flying
Jafar’s Snake - Weakness = Energy | Strength = Quick
Jafar - Weakness = Charming | Strength = Wishful
Banzai - Weakness = Flying | Strength = Gross
Scar - Weakness = Strong | Strength = Charming
Scar (Cloud) - Weakness = Quick | Strength = Flying
Alpaca Guard - Weakness = Charming | Strength = Gross
Kronk - Weakness = Quick | Strength = Strong
Yzma - Weakness = Gross | Strength = Charming
Flotsam and Jetsam - Weakness = Charming | Strength = Quick
Glut - Weakness = Flying | Strength = Gross
Ursula - Weakness = Energy | Strength = Charming
Goon Guard - Weakness = Quick | Strength = Gross
Maleficent - Weakness = Strong | Strength = Wishful
Maleficent (Dragon) - Weakness = Energy | Strength = Flying
Drum-Playing Soldier - Weakness = Energy | Strength = Gross
Ratcliffe - Weakness = Flying | Strength = Wishful
Lawrence- Weakness = Quick | Strength = Wishful
Shadow Demons - Weakness = Wishful | Strength = Energy
Dr Facilier - Weakness = Gross | Strength = Charming
Chernabog - Weakness = Wishful | Strength = Strong
Everything You Need To Know About Sorcerers of The Magic Kingdom Spell Cards
There were 87 spell cards produced for Sorcerers of the Magic Kingdom. That includes 70 base game cards, 16 promo/holiday cards and 1 official castmember exclusive card. Each Spell Card included a card number, symbol, character, weapon, spell, action, stats and a phrase. Details on each are below.
Card Number
Found on the bottom left of the spell card (eg. 1/70)
70 base spell cards were produced for Sorcerers of the Magic Kingdom. Whilst you could obtain card numbers 1-60 for free, at random, as part of your 5 free Spell Cards per day, you would need to purchase card numbers 61-70.
In addition, 16 promo spell cards were released throughout the game’s run which you could only get at Mickey’s Not-So-Scary Halloween and Mickey’s Very Merry Christmas parties. 1 additional spell card was a Disney cast member exclusive and featured a Cast member hero on the front of the card.
Card Symbol
Found on the bottom left of the spell card (eg. ★)
A spell card’s symbol denotes the card’s rarity. Whilst Planet, Moon, Star and Sun cards were free, Lightning Bolt cards were purchasable only.
Planet - Common (Cards 41-60)
Moon - Uncommon (Cards 23-40)
Star - Rare (Cards 1-22 + 1x Cast Member Exclusive)
Lightning Bolt - Super Rare (Cards 61-70)
Sun - Special Event and Holiday Promo (Cards 1/P-16/P)
Card Character & Weapon
Found in the centre of the spell card (eg. Apprentice Mickey’s Broomsticks)
Each card features a Disney character along with the weapon (spell) that character uses. Different animations would appear on the portal when different spells were cast.
Spell Classes
Found in the centre of the spell card (eg. Mystic Spell)
There are 9 different spell classes. Whilst classes didn’t have any functionality in the interactive park game, they did have an affect in the Sorcerers of the Magic Kingdom board game (more on that below). The 9 spell card classes are as follows:
Animal - 18 cards (includes 2 Flying Animal cards)
Fairy - 5 cards
Hero - 15 cards
Machine - 6 cards
Monster - 8 cards
Mystic - 7 cards
Princess - 11 cards
Toy - 7 cards
Warrior - 10 cards
Card Action
Found above the 3 spell card stats (eg. Charming)
There are 7 different spell card action types. These don’t impact the game on easy mode but significantly affect strategy on medium and hard modes. If spell card actions match a Villain’s weakness, that Villain is defeated. If actions match a Villain’s strength, more attacks will be required. Villain strengths and weaknesses are set on medium mode and randomised on hard mode.
The 7 Card Action types are as follows:
Charming - 17 cards
Energy - 14 cards
Flying - 12 cards
Gross - 9 cards
Quick - 14 cards
Strong - 10 cards
Wishful - 11 cards
Card Stats
Found from left to right in the bottom centre of the card (eg. Attack 4, Boost 1 , Shield 1)
Card stats (Attack, Boost and Shield) are scored from 1-6 and whilst the Attack stat was the most important stat for the in-park game, Boost and Shield stats are taken into account in the at-home board game (more board game info below).
How To Store Sorcerers of the Magic Kingdom Cards
Disney made an official Sorcerers of the Magic Kingdom Spell Card binder and sold it whilst the attraction was still active (below). The 3 ring ‘tome-style’ binder has a zip closure, flocked lining, adjustable shoulder strap and a mesh pocket inside. The binder comes with 5 plastic sheets which hold 9 cards each (so 45 in total) but it is expandable.
Although you can no longer buy the binder direct from Disney you can still find plenty of them on eBay. You can search for additional card sleeves on Amazon or you can buy a third party collectible card binder. Baseball card binders tend to work well, just make sure the pocket dimensions are correct.
Sorcerers Of The Magic Kingdom Spell Card Dimensions
Helpful if you’re looking for a third party collectible card binder, here are the Sorcerers of the Magic Kingdom card dimensions:
Imperial Dimensions: 4” Tall x 2 3/4” Wide
Metric Dimensions: 101mm Tall x 70mm Wide
Gold Vs Blue Sorcerers of the Magic Kingdom Key Cards
Gold key cards contain an RFID chip and worked with the in-park interactive experience. Blue key cards don’t contain an RFID chip and they didn’t work with the in-park experience. Instead, they were sold with the board game/booster packs.
Buying Sorcerers of the Magic Kingdom Spell Cards
Looking to complete your Sorcerers of the Magic Kingdom Spell Card collection. You can usually find any specific card that you’re looking for on eBay. Just remember, whenever you’re buying spell cards on eBay, here are a few things to look out for:
Check Actual Sold Pricing - If you’re looking for a specific card, tick the ‘Sold’ filter on eBay and see what others have paid for it recently. This will give you a ball-park price to look for so you don’t get ripped off by scam eBay sellers.
Check Seller Feedback and Reputation - In any case, never buy from someone with a poor feedback rating. Even then, read seller reviews and try to gauge legitimacy as sellers have been known to add fake reviews.
Pics Before Purchase - If you’re not satisfied with the product images, ask for more. Don’t buy unless you’re confident.
Watch Out For Import Duty - Buying spell cards from abroad? Watch out for import duty and additional charges. Use eBays Global Shipping Programme to increase certainty.
Beware ‘Rare’ Card Listings - There are some ultra-rare Spell Cards you can buy. Beta cards, which were around during the beta testing of the game, signed cards are all good examples. In any case, be wary of scam sellers. Ask for details, images, check feedback. Never buy unless you’re confident of authenticity.
Sorcerers of the Magic Kingdom Portal Locations And Maps
There were 20 Sorcerers of the Magic Kingdom Portals in total. 5 portals in each land (Main Street USA, Adventureland, Fantasyland and Frontierland/Liberty Square) with the exception of Tomorrowland. Here were all the portal locations, plus portal maps for each land.
Main Street USA Portal Locations & Map
Wave Portal - Outside Uptown Jewellers under shade
Raindrop Portal - Outside Uptown Jewellers under white balcony
Star Portal - Outside Emporium in the shop window
Sun Portal - Inside Main Street Cinema next to Mickey poster
Four Leaf Clover Portal - Train info board behind stairs at Main Street Station
Adventureland Portal Locations & Map
Lightning Portal - Lighthouse next to Pirates of the Caribbean
Snowflake Portal - Fireplace at the back of Tortuga Tavern
Moon Portal - Tiki mask board inside Sunshine Tree Terrace
Fire Portal - Lamp display
Insect Portal - Frame surrounded by fence near the ‘Meet the Fairies’ building
Fantasyland Portal Locations & Map
Star Portal - Window arch outside Sir Mickey’s
Spiral Portal - Window outside Mickey’s Philarmagic
Crown Portal - Windows surrounded by Fence
Frog Portal - Chalkboard in the window across from Cinderella’s Castle
Shield Portal - Window outside Royal Dressmaker’s
Liberty Square/Frontierland Portal Locations & Map
Eye Portal - Behind a blue curtained window next to Hall of Presidents
Wave Portal - Side of the Liberty Square Riverboat building
Dragonfly Portal - Window with a crate near the Diamond Horseboat
Fox Portal - Wanted poster outside Frontierland Shootin’ Arcade
Lizard Portal - Frontierland/Frontierland walkway
Sorcerers of the Magic Kingdom Board Game
Whilst it doesn’t live up to the in-park interactive version, Disney did release a Sorcerers of the Magic Kingdom board game which allows you to retain some of the card interaction post-attraction closure.
The board game was sold as part of a booster pack and although Disney no longer sell booster packs, you can still find plenty for sale on eBay.
The objective of the board game is simple. To win, 1-4 players must play cooperatively to try to knock the Villain’s power level to “0”. If, instead, the Villain knocks all Sorcerer power levels to “0”, the Villain wins. Detailed game rules come with the board game/booster packs.
How Many Sorcerers of The Magic Kingdom Villain Boards Are There?
There are 4 Sorcerers of the Magic Kingdom Villain Boards to collect:
Cruella De Ville Board - Animal Spells Most Effective + Weak to Gross Actions + Resistant to Wishful Actions
Dr. Facilier Board - Princess/Mystic Spells Most Effective + Weak to Gross Actions + Resistant to Charming Actions
Jafar Board - Mystic/Warrior Spells Most Effective + Weak To Charming Actions + Resistant to Wishful Actions
Maleficent Board - Princess Spells Most Effective + Weak to Energy Actions + Resistant to Flying Actions
Sorcerers of the Magic Kingdom Disney Pins
Disney released 10 Sorcerers of the Magic Kingdom pins in 2012 which came as 2 pin mystery packs. Each pin featured one of the 10 main Villains from the in-park interactive game. Chernabog, Cruella, Dr. Facilier, Jafar, Governor Radcliffe, Hades, Maleficent, Scar, Ursula and Yzma. Disney also released a Sorcerers of the Magic Kingdom Master Sorcerer Medal Pin later that year.
Whilst you can no longer buy the pins Direct from Disney, you can find them for sale on eBay if you’re looking to add them to your collection.
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